Mythic Realms - Whats Next?
Hello Mythic Realms lovers,
I wanted to touch-base here letting you guys know what's up with the game so far. Incase you haven't heard, Mythic Realms is getting a major bug fix and overhaul to its key systems. The next update will change the selection items, game editor, variables not used in over a year and more.
-------------- Hud Layout and Drop Down Menu Changes -----------
I recreated the get item info function in the game and eliminated over 30+ variables that used to be required to make all the items within the game. Slimming things down to a drop down menu for; Item Effects, Inventory Required, Inventory To Receive, and Item Remove Effects. As a result of these new variable changes, key huds needed to be adjusted; Game Editor, Crafting, Use Item, Character Creator, and so on.
Atm these huds in question are being rebuilt and the functions reshaped to match the new system. With the get info function I was able to slim down the Game Editor to multi use entry fields for variables instead of using duplicates. Thus making errors far easier to adjust the settings. Crafting menu will get a boost in its functionality as it too will have new features including; stat modifications, rolls to use in crafting, Unlimited items to receive for a single blueprint.
The Inventory to receive doesn't stop its functionality there. With the use function ill have the ability to give players items with effects used. Spells, spell tomes and other items will also have inventory requirements to add more emersion to gameplay.
-------------- Item Action Effects and Remove Effects -----------
Item Effects will work as actions for items and weapons, while you can have passive effects that stay on your character while the item is equipped, the item will now have multiple ways of dealing damage to yourself or others. With that said, you can select a roll required to use on said action as well as the crit fail and success events. Within said effect comes the sub effects, previous versions only allowed you to use 2 and the chances of getting them were based on a simple roll, now they use the roll you selected as its chance of success. If successful it adds the effect to the character or target. For example on stab, they have a chance to bleed out, which is an effect that may take 5 hp per turn
Item Remove Effects work as it sounds, on using the item you have the ability to remove effects on your character. For actions you would use the item remove effect on the effect you use as an action.
-------------- Armor Changes -----------
Armor is something I have been contemplating for some time. How does the system know how to calculate armor for hp, well I have figured a way. Using a hit chance on a location of the characters body will determine what armor to take damage. Then using the attack number multiplier plus set hp point you get the damage to hp without armor. Taking that number the system will divide that by the durability of the armor used, then remove the value from the condition percentage. Example, sword slash for 15hp with attack x of 3 = 45, hits helmet with durability of 5 for 9% of condition damage. Then each time you repair an item it removes 1 durability point.
If you have missed it on the discord, equipment has been fixed and updated.
-------------- Tutorials -----------
Tutorials have been vague for game editor, as for the rest of the system. I am aware of this. I have tried to update them as time passed but with the game evolving still they will be continuously outdated. However I will be adding hover text to each editor variable to describe what each one does in more detail. Hopefully this will alleviate some of the confusion.
-------------- Selection Changes and Bug Fixes -----------
As I've mentioned in the discord, the selections were the main problem for the game. Each time I added a new hud or choice to the selections they broke previously laid in options. I decided to remake it and split it into two parts. One for item selections, and the other for inventory. Quite a bit of code was removed and altered on recreating these and as a bonus they have fixed the refresh issues to most of the selections. All drop down menus in game editor and character creator now save on item save instead of saving each item individually.
-------------- Download News -----------
I haven't decided yet on releasing a preview to this update or the full update to Patreon first once its been completed. As I have said before this game needs funding for images and content. These free updates have been nice but I wish to advance the project further then free can provide. If I do host this on Patreon then each previous update thereafter will be free to the public. I hope this helps an I apologize for those wanting to wait the 3-6 months.
Thanks for your support thus far with the game, it really means allot to me to see you all enjoying the game so far!
Get Mythic Realms
Mythic Realms
Collaborative CRPG: Craft tales, systems, and adventures with friends in this immersive storytelling experience.
Status | In development |
Author | Otterly Games |
Genre | Role Playing |
Tags | book-creator, Multiplayer, Singleplayer, Text based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Mythic Realms Alpha New Update! Version 0.49 days ago
- Another System UpdatedMar 26, 2024
- Mythic Realms - NewsDec 30, 2023
- Mythic Realms System RevampNov 16, 2023
- Mythic Realms Alpha Update V0.3.6.6 Public BuildAug 19, 2023
- Mythic Realms Update V0.3.6.6!May 24, 2023
- Mythic Realms Update V0.3.6.5!Apr 07, 2023
- Mythic Realms Update V0.3.6.4!Jan 05, 2023
- Mythic Realms Update V0.3.6.3!Oct 19, 2022
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