Mythic Realms Update V0.3.6.5!


Thank you everyone who has been waiting for this update! It has been a bit longer then i would have liked but im thrilled to say its now available for testing! To all my patrons I want to extend my thanks as we have reached 24% of our goal in raising funds for the game! Though the progress is slow I'm rather glad for the opportunity to flush out everything before I add textures and produce this onto the steam page.

This update is available for all patrons to test! Hopefully the next update will be sooner then this so one!
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Without further delay, here's what has changed;


-------------- Hud Layout and Drop Down Menu Changes -----------
I recreated the get item info function in the game and eliminated over 30+ variables that used to be required to make all the items within the game. Slimming things down to a drop down menu for; Item Effects, Inventory Required, Inventory To Receive, and Item Remove Effects. As a result of these new variable changes, key huds needed to be adjusted; Game Editor, Crafting, Use Item, Character Creator, and so on.

--------------Crafting Menu-----------
Crafting menu functionality has changed with new new features including; stat modifications, rolls to use in crafting, Unlimited items to receive for a single blueprint and more! Repairing items has changes too! When you repair an item it will now remove one durability point from that item causing it to slowly break down over time. once that item reaches zero it can no longer be repaired. This number is also taken into account with combat.


-----------Inventory To Receive----------

While crafting is a big part of this, the Inventory to receive doesn't stop its functionality there. With the use function it has the ability to give players items with effects used.

-------------- Item Action Effects and Remove Effects -----------
Item Effects will work as actions for items and weapons, while you can have passive effects that stay on your character while the item is equipped, the item will now have multiple ways of dealing damage to yourself or others. With that said, you can select a roll required to use on said action as well as the crit fail and success events. Within said effect comes the sub effects, previous versions only allowed you to use 2 and the chances of getting them were based on a simple roll, now they use the roll you selected as its chance of success. If successful it adds the effect to the character or target. For example on stab, they have a chance to bleed out, which is an effect that may take 5 hp per turn

Item Remove Effects work as it sounds, on using the item you have the ability to remove effects on your character. For actions you would use the item remove effect on the effect you use as an action.


---------------Active Effects--------------
Currently active effects are only a placeholder on the character. The next update will add full functionality to effects including the new race changes, items to receive and remove, and stat modifiers.


-------------- Armor Changes -----------
Armor is something I have been contemplating for some time. How does the system know how to calculate armor for hp, well I have figured a way. Using a hit chance on a location of the characters body will determine what armor to take damage. Then using the attack number multiplier plus set hp point you get the damage to hp without armor. Taking that number the system will divide that by the durability of the armor used, then remove the value from the condition percentage. Example, sword slash for 15hp with attack x of 3 = 45, hits helmet with durability of 5 for 9% of condition damage. Then each time you repair an item it removes 1 durability point.

If you have missed it on the discord, equipment has been fixed and updated.


-------------- Tutorials -----------
Tutorials have been vague for game editor, as for the rest of the system. I am aware of this. I have tried to update them as time passed but with the game evolving still they will be continuously outdated. However I will be adding hover text to each editor variable to describe what each one does in more detail. Hopefully this will alleviate some of the confusion. This was to happen in this update, however the amount of time it took to do the rest was quite alot. therefore the tutorial hover text will have to wait for the next version. Sorry to those who were looking forward to this. However the new layout of the game editor should make it easier to understand.


-------------- Selection Changes and Bug Fixes -----------
As I've mentioned in the discord, the selections were the main problem for the game. Each time I added a new hud or choice to the selections they broke previously laid in options. I decided to remake it and split it into two parts. One for item selections, and the other for inventory. Quite a bit of code was removed and altered on recreating these and as a bonus they have fixed the refresh issues to most of the selections. All drop down menus in game editor, character creator, and location taxes now save on item save instead of saving each item individually. ------

--------Full Description Log-----------
V 0.3.6.5

~Fixed Crafting Menu unable to select new items

~Fixed Crafting Menu default selected category

~Fixed Crafting Menu unable to repair or select repair items

~Fixed Crafting Menu Repair Cost and if cost equal zero

~Massive overhaul of selections. Completely gutted the system and reworked all options.

~Added selection info to inventory and item selections

~Created Exact Match check for system checks on items. The computer can keep track of items without just name and owner name as the basis of search.

~Reworked search engines in the following systems; Game Editor, Player Creator, Player Cards, Exchange Menu, Barter Requests, Text Search, Inventory.

~Fixed exchange items in buying and selling.

~Fixed Inventory Item cost not displaying new value based on condition.

~Fixed craft blueprints not showing true value

~Fixed main menu save text and added save info to load

~Fixed Equipment Hud

~Created new function for equipment and slimed down the code.

~Added locks to equipment and inventory

~removed saving scroll selection for game editor refreshing info

~Fixed "item removed" message appearing when a item is not being removed. This was a result of not having stat changes. this is removed. This will make saving items faster.

~Added the new Item Effects scroll to the Game Editor. Effects will be unavailable till references have been updated

~Added a line to show cost of item for currency. now you cant get currency for free in the exchange menu.

~Added Reset value to adding inventory items and new max value 100+ current value. Min value is 0 or -100

~Changed Crafting hud to display item icons instead of a list of items

~Added partial visibility to all unowned crafting blueprints

~Fixed World Tab scrolls displaying nearby locations

~Changed player card character scroll to use text search

~Massive overhaul to the Game Editor. From fixing new item owner glitch to spin boxes showing desmal points to values. The editor has been reworked with the new info function. Every variable is easily distinguishable.

~Remade the get info function to get all info instead of only key info for selections.

~Added Inventory Items To Recieve scroll to the Game Editor

~Added Item Effects to remove to Game Editor

~Added Set Info Function to code and removed bulk code in Game Editor

~Added Roll Used to Craft Blueprint, Enchantments, and Recipes

~Added effect variables to item effect scrolls; Is Passive, Roll Used, Crit Success, Crit Fail, Is Evade/Block Action

~Added Inventory Item Is Byproduct Variable to inventory Scroll

~Added comparing items to inventory selection. While hovering over an item, hold left ctrl to show an item in your equiped slot.

~Set additional information to hide on hover for inventory selection

~Added received items to the crafting menu

~Added rolls to crafting items

~Added action message to crafting

~Added durability loss to repairing items

~Added new items to dlc

~Added Race Change to effects

~Added Race and Beastform target change bodypart to effects

~Fixed Use results missing information and character info loss

~Added Armor and weapons to use results

~Added evasion hud and results to the use result calculations

~Changed how items are used, new use item hud lets you use different item action effects

~Added attack button to the 2d hud for characters on click. Only works if character is being controlled.

~Changed use results attack characters to only show characters controlled by players

~Added warning on no characters selected to use results

~Added action points to action effects

~Added Dev Settings to game editor and item selections. You can lock items from being changed by other players. In gm games only the gm can change this setting.

~Broken, dlc remove and overwrite has a bug and wont do anything. This will be fixed in later versions. Update adds the new content but it wont ask to overwrite.

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