Mythic Realms - V0.3.6.1 Current updates
These updates have already been made public and are available to download for all patrons.
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changes to the crafting menu adding in new supports for item requirements. before crafting blueprints, recipes and enchantments were done with preset slots for items, these items did not have full requirements as to what they were or if they needed to be a specific condition. well now they do.
Item names have changed to include the condition and amount of items owned. Before the only way to find out what the condition of the item was to use the selections scroll, now its changed to use all condition variables in making the name.
Bugs from previous versions have been patched, you can find a detailed description in the logs below.
The use functionality has been added to the game as well as the ability to restrict using items based on the characters stats and restrictions. If they have an active beast-form it too will be restricted to using items. To see if a item was used successfully check the actions log by opening the tab to the right of the screen or check with the book when viewing actions on the page creator.
Small tweaks with the references have been added as well letting the system identify tags in the overworld map that it couldn't do in previous versions.
Items will now recognize the condition of itself and reflect this on the overall value. So an item at 100% condition will show a value of 100, where as an item with 50% condition and no rot or damage will show a lower value. I believe its 1/3 split up between the 3 settings so this means the value would be 85% of the original.
There is a small bug present with the use function that will be fixed later, opening the level up message without any need to do so, this will be fixed by the official build. But for now enjoy the new update and let me know in the discord or IM me if you have any problems.
There's more to come with this and future updates including the new language system. Code has been added for this but it has not been implemented just yet. Stay tuned in for more!
Current log in 0.3.6.1
~Removed hover load on new selection. Now its based on mouse hover wich should boost performance.
~Fixed Purchased Points for proficiencies
~Fixed Purchased message
~Fixed Save changes duplication
~Added duplication thanks to the fix to inventory
~Reworked crafting to the new required items system
~added desired amount to crafting
~Added image cache to crafting
~Added Select category to all search scrolls for custom categories. This will reduce ini waiting times.
~Fixed Character Beast form atributes and proficiencies
~Default classes image changed
~Added item requirements to recipes, enchantments, and craft blueprints
~Set up custom name for characters, in beastform mode they will now shift to the new name if there is one present.
~Fixed exchange menu not in buy mode on open
~Fixed currency exchange crashing game on item select
~Set up total value of items to cross reference the condition of item to reflect the current value.
~Added Use function to character inventory. You can now use items. the system will calculate restrictions to the item or roll used based on the character using it, if successful the system will set the characters values based on what the item does. Later comes effects.
~Fixed overworld references for renaming and deleting items
~Added Item Restriction and Stat Requirements to use item
~Changed stat and proficiency requirement to success number values
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Future plans before v0.3.6.1 becomes public and goes on steam,
X-Fix opening server new game drop down menus
X-Change new server message to coresponding category
X-Add in the new language system
-Add the ability to merge saves on the main menu
-Change pages to act as an array instead of a fixed structure (will break pages)
-Add refresh button to actions in pages
-Add rotate to all huds
-Add duplication to some huds for multiple windows
-Add selective refresh to the duplicated huds
-Add button to the top of duplicatable huds for swapping characters and opening new ones
-Add button to close all huds
-Add active effects to player card info
-Fix crafting menu
-Add slaughter to crafting menu
-Add weather change to advance time
-Add functionality for end turn/next turn
-Add additional use popup for multiple actions/rolls
-Change end turn to change characters first before players
-On full turn loop add page to book for detailed action info on effect turn changes
-on active effects add pictures of the effect coresponding and description, drop down button for info
-Add preview of the book export
-Fix level up popup
-Change level up pupup to look like the new active effects
-Add effects to use function
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Mythic Realms Alpha - https://brimstonewolfein.itch.io/mythic-realms
Mythic Realms Discord - https://discord.gg/C64HKuzAjv
Patreon Page - https://www.patreon.com/OtterlyGame
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Get Mythic Realms
Mythic Realms
Collaborative CRPG: Craft tales, systems, and adventures with friends in this immersive storytelling experience.
Status | In development |
Author | Otterly Games |
Genre | Role Playing |
Tags | book-creator, Multiplayer, Singleplayer, Text based |
Languages | English |
Accessibility | Interactive tutorial |
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